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Xcom long war research order
Xcom long war research order








xcom long war research order

These only help you if you have additional corpses beyond the Tech cost, to build Arc Blades and Gremlin MkIIs. Often I am not able to do the Stun Lancer Autopsy or Advent Robotics as I don’t have the corpse loot. By the end of July I hope to have an E.X.O. This will help you survive until you get more Predator Armor. You also want an Incendiary Grenade in each squad, and a Nanoscale for the soldiers who don’t use ordinance. That is the most crucial objective to achieve.

#Xcom long war research order trial#

You need to rank up your barracks using Trial By Fire. I build 2 of each Mag Weapon, and switch them among the soldiers of each class, using the laser tier as a backup or on Haven advisors. Otherwise go for Mag Weapons first, which don’t require huge outlays in resources to deliver a huge benefit. If you have a lot of alloy this would make sense. You will be lucky to afford 6 suits right away. But Armor is very alloy costly, and you won’t be able to outfit your team in Predator Armor for months to come. We just got Laser Weapons, so why are we immediately going for Mag weapons? Shouldn’t we get the Combat armor first? You can do that. If not already to the Network Tower, pick a region to liberate and prioritize it: mine Intel, boost liberation missions with Intel, ignore ancillary missions in that region to control Advent Vigilance and Strength if necessary. Integrated Warfare (If you have enough PCSs in use) Skullmining project (if you have done Advent Robotics) Skulljack (if you have done Advent Robotics) Resistance Radio (if you have the chance to get a continent bonus) Stun Lancer Autopsy (delay if you don’t have at least 2 corpses)Īdvent Robotics (delay if you don’t have at least 4 drones) I will purchase a third weapon in any tier if it means I can run a mission that otherwise I would not attempt. I am also frugal with weapon purchases, and will try to get by with only 2 of each weapon tier, swapping them over to other soldiers due to injury or whatever. And I never sell corpses unless I know I won’t be needing it. I try not to sell Advent Troopers, Alloys, Elerium. I still have to sell a lot of elerium cores, datapads, and other loot. This plan works because I make room for the Psi Lab by pushing the AWC back. By then you should have a second region in which to mine Intel for missions. When you find the Ambush switch to Supply gathering for 18-20 days, then switch back to Intel (cooldown on Troop Ambush mission is 21 days from inception for each region). Eventually Advent strength will be too high to run most missions (5+), but I would suggest staying on Intel until you find a Troop Ambush. You will need a lot of supplies, but I do not recommend putting your Haven Personnel on Supply gathering, as missions are far more lucrative. The stealth missions officers should grab Ghost Walker and only need one Officer rank so that they can use Command. I suggest 5 Shinobi officers, enough to have 3 primary teams, and a couple stealth specialists to run stealth missions.

xcom long war research order

Also every team should have a shooter with AP Rounds so that they can deal with MECs. These are great for most of the campaign so buy some now to keep your soldiers safe. By the end of the campaign I have 20+ of each. I buy a lot of Alloy Plating and Nanoscale. Buying Engineers always feels wasteful as eventually you have more than you need, but if you are going to buy one, earlier is better, as they speed up your acquisition of resources from clearing rooms. You will need 3 Engineers to get Incendiary Grenades, so whether you purchase a Scientist or Engineer depends on whether or not you can get to 3 Engineers by May without buying one. You can skip some of what I have listed such as the Black Market Scientists/Engineers and Basic Research. Hopefully you can expand in the first half of April. You can boost a mission, but you will need to recoup that Intel to expand to the next region. Scan your region till you find 2 missions, hopefully with enough time, then scan at the Black Market. When the game begins the first thing to do is switch all the Resistance Personnel to Intel gathering and assign a Haven Advisor (I find a Ranger or Assault work best early). Get an Officer to Captain rank to acquire Trial by Fireĥ Shinobi. Sectoid Autopsy - Needed for Psi TechnologyĪdvent Trooper Autopsy - Proving Ground, Alloy Plating ProjectĪdvent Officer Autopsy - Incendiary Grenades, Skulljack Resistance Communications - Allows you to connect to nearby regionsīasic Research - Gives you one extra ScientistĪlien Biotech - AP Rounds to deal with MECs Modular Weapons - Allows use of Weapon Upgrades










Xcom long war research order